I am working on a semi-regular blog series called How Games Tell Stories. In these posts I will dive into a game and look at the different ways they can communicate with the player. This is the home of the series, and they are listed below, oldest first.
Based in the same world as Fallen London, Sunless Seas is a game where you play as a ships Captain, sailing across the Unterzee looking for adventure, supplies, and Lovecraftian horrors.
At its core, FTL is a rogue-like with a fairly high difficulty level. You must navigate your ship to the rebel flagship and defeat it, while upgrading your ship and buying new weapons and augmentations along the way.